| Dwarf Fortress is one heck of a game. You can build a microcline "bathtub" with ramps made of cat soap, have an insane noble who demands nickle silver statues in their bedroom, or have a dwarf go axe crazy because you couldn't supply the silk cloth they needed to complete their artifact earring. Someone killed the most fearsome monster in the game, a Bronze Colossus, by throwing a fluffy wambler at it (essentially, a rabbit-like creature), people power complex traps with perpetual-motion waterwheels, and one guy walled off the entire map and did a mess of complex undersea engineering and trapping to capture and breed the only two sea monsters in his world, so that he could slaughter their children to make items out of their very expensive bones. Another person built a fluid-logic CPU (using magma as the fluid), and there's a calculator with a nice numeric display (again, using magma) set so that if you trigger an overflow, the magma literally overflows... http://df.magmawiki.com/index.php/User:BaronW#The_Almighty_D... He says it took 75,368 mechanisms and 40,000 power to create that. I should mention, too, that it has a procedurally generated history for each world, that each dwarf has its own preferences, the world itself is generated randomly according to certain user-controlled parameters, etc. Not many roguelikes can legitimately stress a modern computer's CPU in spite of having reasonably efficient programming. |