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by sp332
2342 days ago
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In 2014, Michael Abrash gave a talk summarizing what's needed for a feeling of presence in VR. He said 20 ms motion-to-photon latency is required for the virtual world to feel like it's "nailed in place". So 5 ms is 25% of the latency budget. |
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EDIT: To clarify what I meant, HMDs typically use techniques like ATW/ASW/etc (link posted by Rebelgecko) to do just-in-time correction of the rendered image. The end-to-end motion-to-photon latency of the entire pipeline grows but the part that generates "sick" is very short.