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by stefan_
2338 days ago
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I love how industry came up with ever crazier schemes to stream content from phones and laptops to TVs. There must have been three different attempts involving WiFi alone, but this phased array mmWave 60 GHz million bucks basic research abomination surely takes the cake. Meanwhile, some Google engineer realized you could solve 90% of phone-to-TV streaming applications and 100% of the hard technical problems by just telling the TV to download and display the YouTube video itself. Genius! |
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Any real-time or interactive display will need to be able to stream at sub-frame latencies. At 60fps that means less than 16ms, at VR friendly refresh rates ~90fps that means 11ms.
While their approach works beautifully for their core competencies, static and non-interactive streaming content, it doesn't really work for any other application.