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by 0xFluegel 2344 days ago
In current VR technology that's going to be hard and annoying:

> Text is tough in VR. It’s hard to read, given the resolution of today’s HMDs and it’s hard to write, since you’re typically blind in a headset and it’s annoying to be tied to a keyboard at a desk when you’d rather walk and move around in VR. I tolerate these problems with RiftSketch by making the text in the editor extremely large. I can only see 20 lines of code at a time in VR whereas my physical desktop has a 4K monitor where I’m usually looking at 140 lines of code per file with several files open side-by-side. (https://uploadvr.com/riftsketch/)

And that isn't even trying to give you a pen & paper experience. (<- something I'd also like to have.)

1 comments

That's why I mentioned Dynamicland: it kind of inverts VR by projecting onto real-world objects. It might be a way to bypass these issues