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by Cpoll 2347 days ago
It might be. I'd bet the AAA gamedev industry has the worst code quality on average, due to a combination of routine crunch, large team sizes working on the same product, and an "if it works, ship it" mentality.
1 comments

And the apparent state that, not only can they not get the thing made as proscribed in the amount of time - how do they make it robustly designed with mind for future use?

They're like a freshman finishing their paper the night before - hell no they didn't edit for clarity, much less added depth.