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by amaranth
2347 days ago
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OpenGL deprecated the cruft in 3.0, removed it in 3.1, then added a way to get it back with the compatibility profile in 3.2. Turns out a lot of people still wanted that cruft and they were a big enough market that people listened to them. I believe it was CAD software asking for this which on Windows is the only major user of OpenGL. Direct3D is mostly used for games so if your new game has to use a new API that's not _that_ big of a deal. You don't start from scratch every couple years with regular software though. |
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