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by pjmlp
2348 days ago
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It is not a next generation OpenGL, unless one wants to become an expert in driver and compiler development on top of mastering graphics programming. Currently Khronos answer for those that don't want to become such experts it to stick with OpenGL, the problem is that is isn't gettting much updates beyond 4.6, and Vulkan is not getting a more developer friendly API. Most devs will be better by choosing a middleware engine and just check the respective box of the desired graphics API backend. |
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I think the best middleground between OpenGL and middleware engines are translation layers such as gfx-rs and bgfx, which offer a low-level but userfriendly API and can compile to several different graphics API backends.