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by sshumaker 5606 days ago
This isn't quite the same thing. The Jak games were built entirely using GOAL (other than a tiny microkernel in C) - gameplay, collision detection, rendering, AI, you name it.

Uncharted is using a LISP-like scripting language for gameplay scripting. Most large games use scripting these days (LUA is pretty common), this just happens to be a lisp-flavored variant of that. There's a huge difference between writing your gameplay scripting in a lisp and building your entire game in it.