Hacker News new | ask | show | jobs
by iguanayou 2345 days ago
You don't get any of the "seat of the pants" feeling of course, and the graphics, while super impressive, don't compare to real-life low and slow VFR flying (although hopefully MS Flight Sim 2020 changes that). It doesn't replace the real thing.

BUT I enjoy flying VFR in busy airspace with the PilotEdge network, and also IFR flying. For the communications and IFR flying, the mental tasks you do in the sim are identical to what you do for real. After an ILS approach to minimums in the sim, I feel like I got a workout. It definitely keeps my head in the game.

The controls become second nature very quickly.

2 comments

I think this is where I diverge from the Flight Sim community. Most sim-ers are searching for realistic IFR, busy airspace, ATC, and airline/commercial type operations because it’s something that is basically not an option without a career in the field. This means most of the development work focuses on that type of flying. Plus it has commercial applications, like use in training simulators.

As someone who has a career in all of this I just want a way to fly low and slow without dropping $20k+ on an aircraft plus all of the other ongoing expenses and time that incurs.

MSFS2020 certainly looks promising but so did FSX. I suppose I’ll just have to continue waiting until the VFR experience improves or I can afford an aircraft.

Thanks for sharing your experience!

What is VFR and IFR??

I know nothing about flying but it's something that I am always thinking about learning, but if VR is good enough to scratch that itch, I'm up for it.

Briefly, VFR = Visual Flight Rules. You control the aircraft by looking outside. IFR = Instrument Flight Rules. You control the aircraft strictly by reference to instruments (you need to do this in clouds, for example, when you can't see the horizon).
As iguanayou already pointed out it’s the type of rules a flight is flown under. As you might imagine it’s far easier to simulate IFR flying because it’s largely technical and about animating gauges as there’s little to look at outside when you’re in the clouds or even just high altitude.

VFR on the other hand is all about visual reference to what’s outside. To truly have a VFR experience in a sim you would need incredibly detailed rendering of the outside world which is very graphics and memory intensive. FSX from Microsoft came close but at the time it brought most hardware to a crawl with the settings dialed up and then MS abandoned the franchise.

If MS pulls off their new sim well we might finally be there where a decent VFR flying experience can be simulated when combined with a head mounted display that lets you easily look around out the windows. Time will tell though. I just read something today saying 40 FPS at 4K on a GTX2080. That’s pretty intense.

Thanks for the responses!