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by aepiepaey 2357 days ago
Most people can reportedly get used to the discrepancy between the vision and balance senses and be rid of the motion sickness (with some training: keep playing until you start feeling uncomfortable, wait until the next day, go again).

Ginger can also help delay onset.

It can also be noted that motion sickness really only is a problem where the game character moves while you stand still physically (e.g. using a joystick to move around). Other forms of locomotion (like teleportation) are usually fine.

3 comments

I get sick and feel dead for the entire day if I play an FPS on a typical screen for more than 5 minutes. I've tried getting over this for years, even beating a few games like Deus Ex and Half Life in intervals of a few minutes at a time.

I've got no hope of ever adapting to VR. Just thinking about it raises my heart rate.

I've had very different experiences with different games too. I thought playing sims or Jet Island and being fine was proof I'd gotten my VR legs, but Boneworks and it's bouncy camera got me pretty good.
These are, unfortunately, falsehoods that keep getting perpetuated despite efforts to the contrary.

While you can become slightly more tolerant with repeated exposure (as you can with anything noxious), the the discomfort never goes away.

And it's not just game character motion. Any camera movement can trigger it, at different levels for different people. If you don't get triggered, count yourself lucky, and don't tell the rest of us to "just practice" or attempt to explain away that it's only X and not ABCDEFGHIJKLMNOPQRSTUVWYZ. Listen to what we're actually SAYING.

I still remember Valve responding to complaints of motion sickness in Half Life 2 with the lame excuse "It's because our technology is so amazingly lifelike." I wanted to punch the guy in the face and ask him if that was lifelike enough for him.

> I still remember Valve responding to complaints of motion sickness in Half Life 2 with the lame excuse "It's because our technology is so amazingly lifelike."

That's interesting you bring adaptation and immersion together. I do feel motion sickness in VR in extreme cases. Interestingly I managed to become more tolerant of it but it came with a significant loss of immersion.

Oh and the "amazingly lifelike" argument for justifying motion sickness is indeed complete bullshit. If you experience motion sickness, it is because it is not lifelike. Bad framerates, high latency, unnatural camera movement, etc... all contribute to motion sickness.

I think there isn't any recent scientific research on how many people are affected and how many of those see improvement after they get their 'vr legs'. I would like to see some rather than anecdotal evidence.
I get nauseous watching handheld video footage for just a few minutes, if the screen is big enough. Obviously VR is going to be a problem (I've tried it, Project Cars in a dedicated VR cabinet setup at a mall, was sick as a dog within minutes).