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by forthac 2348 days ago
Doom was a 2D space that looked like a 3D space due to rendering tricks. You could never move along the Z-axis though because the engine doesn't represent, calculate, or store one. That's why you can't jump, and there are no overlapping areas of the maps.
1 comments

Regardless of the “technicalities”. My point was that this, and other 3D games were something that Amiga could not do well - whether 3D, or “simulated 3D”.