For one side I find it over hyped, it is just a bytecode format like many that came before it since UNCOL (1958), oversells security because while it is sandboxed, it won't prevent Heartbleed as bounds checking is only done at the edges of linear memory not to its internal contents, when multiple data structures are mapped into the same linear memory segment.
On the positive note, I find WebAssembly + WebGL/WebGPU has opened the door to the return of Flash like tooling and I am myself playing around with this, being a big fan of ongoing Unity, Blazor, Uno Platform efforts.
On the positive note, I find WebAssembly + WebGL/WebGPU has opened the door to the return of Flash like tooling and I am myself playing around with this, being a big fan of ongoing Unity, Blazor, Uno Platform efforts.