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by brownbat 2351 days ago
The 20,000 Hz podcast provided a full history of this, discussing various samples along the way:

https://www.20k.org/episodes/loudnesswars

It's pretty standard for that podcast, which features lots of stories about sound and sound engineering. There's another interesting article on creating the most silent possible room, and how eerie it feels to be in it. https://www.20k.org/episodes/silence

Another on how restaurants got louder and louder over time, that deep bass sound that's taken over film, another on scientific experiments trying to measure if the Stradivarius is as great a violin as everyone insists, another on the tangled history of the iconic Price is Right theme song... so many really.

Great podcast, lots of range given the topic.

5 comments

This sounds interesting and I will listen to it, but for a podcast about sound engineering, I really resent that their website doesn't provide an option to download the bare mp3/m4a. I had to use Inspector.

No subscribe via RSS option either, only Apple Podcasts and Google Podcasts. This is becoming depressingly common.

It does, but it's buried in the player.

Download: In the player click "share" and then click the "down arrow" icon.

RSS feed: In the player click "subscribe" and then click the RSS icon (it's the first one)

Thank you. Wow. Why the heck would you put the download link in the Share menu?!?
This is a standard iOS pattern. Agreed that it's all but intuitive but that's how iOS is these days.
I see where you're coming from, but to me that's a bit different.

1. iOS heavily deemphasizes the concept of a filesystem. So when I download something, what I'm really doing is "sharing" that media with another app.

2. I associate iOS's box-and-arrow icon with more than just "sharing". This player doesn't have an icon, you literally have to click text that reads "share".

It's perfectly possible the people who designed this player thought they were referencing iOS, but IMO they very much missed the mark. (Not to imply that iOS's method is particularly good UX either!)

That makes sense, I’m with you. But I always felt that Share was sufficient for any externally targeted location. I’ll have to look at this thing, though. Haha.
And, to complete the circle, the iOS way is the audio engineers like. Even these days, audio engineers are tied to Apple - definitely macOS, but increasingly iOS as well.
Pro Tools is a large part of the industry market and that’s multi-platform.

What do you mean by “audio engineers are tied to apple”?

Part of this I think is related to very low latency on iOS. IIRC Android had severe problems with it. Maybe still has?
Also, Perfecting Sound Forever (book) by Greg Milner. I believe he was interviewed for that podcast. It’s a truly fantastic read which goes in depth in the history of recorded sound and has a ton of information on the loudness wars.
That episode in particular was so outstanding. They really did a great job of mixing in the samples to make you hear what they were talking about. I loved the Stradivarius one too! They’ve been knocking it out of the park lately.
It's a great podcast! I can also recommend the episode on the THX sound.

https://www.20k.org/episodes/thxdeepnote

Came here to post this. One of my favorite podcasts! Highly recommended