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by run414
2352 days ago
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I don't understand how a union would function in the video game industry. I don't work at a video game company myself, but I have some friends that do. The typical life-cycle of a video game is: - A small group of developers work on the core physics engine, graphics engine, and high-level game design. - When the core game engine is sufficiently developed, the number of artists and game designs greatly increases to generate the art, sound, and level designs for the game. - As the game reaches an alpha stage, the number of QA testers is dramatically increased. - After the game is released, almost all of the QA and art people are let go, with a small number retained to work on DLC. A core group of software developers will be kept to be begin work on the next game, and the cycle repeats. How does a union function when much of the workforce is only going to work for the company for less than 2 years? Many QA testers work for less than year. |
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