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by emilprotalinski 2363 days ago
I don't know the technical details but I can tell you the CEO would not disclose the material with me. He did confirm that it's proprietary and that the team worked with chemists to make it.

Full disclosure: I'm the article author.

1 comments

Super cool and well played making it difficult on the duck hunt...

Question: In the duck hunt video, I don’t see a noticeable “flicker” that’s normally associated with visual bci inputs... were the flapping of the wings the stimulus <> cortex hertz sync?? (Or did they even say??)

If so, dang clever. If there’s no hertz sync, that’s flippin incredible.

Can’t wait for the completely autonomous inputs, without the visual flickery required.

Although I'm doubtful about most of the claims this product makes, there's quite a bit of research into visual stimuli without that flicker. This 2018 paper for example: https://www.nature.com/articles/s41598-018-24008-8 "Highly Interactive Brain–Computer Interface Based on Flicker-Free Steady-State Motion Visual Evoked Potential" (Han et al.) Although that uses a real EEG headset, the article doesn't really convince me that this one will perform that much better than the existing products in the consumer space. Did anybody find publications that evaluate this one in particular?
Solid — thank you. To me the visual modulation (shape and contrast) is a clever ux work around. Definitely great for a glasses first environment