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by Tichy
6570 days ago
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I thought of some more things: - inputs are usually callback events, so the thing I usually did was accumulate all inputs in the callback events and then processed them in the processInputs() method. Accumulate was something simple like pressedKeys |= pressedKey - updateScreen() is usually just a call to repaint() or something like that, which makes the Operating System call your applications paint() method. My paint method looks like paint(Graphics g){ drawBackground(g); drawCounters(g); drawMonsters(g); drawPlayer(g); } and so on... Flex does things in a slightly different way, so it really depends on the technology you choose. |
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