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by s-macke 2361 days ago
Indeed, switching the loops is valid and might or might not give you an additional speedup. I had hoped, that someone figures this out :-). However I think in order to understand the basic algorithm the way in the readme is the better one.
1 comments

Do you know of referenceable pseudocode (or real code) for that somewhere? I've tried modifying your code to switch the loops, but it always comes out garbled; clearly I'm messing up somewhere in the refactoring process, but I don't have enough experience with this algorithm to figure out where!
A render routine with exchanged for loops looks like this.

https://www.pastiebin.com/5e10d48ac6595

Just exchange the Render() method in my VoxelSpace.html file with the pastie.