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by pjtr
2362 days ago
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There were also tricks to extend this simple rendering algorithm to allow limited rotations around the other two axes, to look up / down slightly (just move everything up / down; also implemented in the demo here) and to "lean" when steering left / right (just move everything up / down proportional to the distance from the center of the screen; not implemented in the demo here, but visible in the 1992 NovaLogic Comanche example GIF). There were Turbo Pascal versions of this on websites in the 90s I think, but it seems they were lost. |
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