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by ArtWomb 2361 days ago
This is a beautiful write-up. And I don't wish to detract from the author's work. Nature's result side-by-side with that of the Machine. Makes one feel as though we've taken a step backwards from Alan Turing's "The Chemical Basis of Morphogenesis".

Consider the "morphogenetic puzzle" of a bi-valved seashell that shuts with perfect water-tight seal. There is a constraint to this design: survival!

https://twitter.com/AlainGoriely/status/1207210428344029184

1 comments

Reminds me of video game art: every game has two sets of art, the “real” art which is part of the mechanics of the game world, and the “pretty bits” which dangle off the game objects and try to trick you into believing there’s more to the game world than there is.

A lot of gameplay involves testing for this boundary... Trying to figure out whether you can actually do things that are implied by the art.

Are there any modern games where 100% of the art exists inside the game world?

I'd argue that that's definitely the case for Dwarf Fortress.
Check out Noita -- it's a pixel-art-style game where every pixel is subject to the physics engine. Leads to some cool emergent gameplay.
> Are there any modern games where 100% of the art exists inside the game world?

Baba Is You

In Lone Echo, a VR game, you can grab any and all surfaces with your hands.
Deep Rock galactic. If it's not all game objects its damn close.
Minecraft?
There are e.g. particle effects which don't (afaiu) influence anything else in the game, and are just visual.

Also, the clouds.