Hacker News new | ask | show | jobs
by brachi 2366 days ago
> there is no real industry wide vendor lock-in when it comes to formats in 3D

Mmm, Blender had a lot of problems having to reverse FBX from autodesk, which AFAIK is or was a de-facto standard. About open standards, I kinda hate xml, so I didn't like Collada much. I'm looking forward for knowing more about glTF[1]. Thankfully Blender 2.8 had the official add-on from the beginning.

1 comments

glTF was introduced by Khronos for WebGL, then thanks to Microsoft glTF 2.0 was born and became API agnostic.

Khronos YouTube channel has lots of talks on the format.