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by Fr33maan
2368 days ago
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I really like the priority stuff and dislike the cosmetic, I explain why. Cosmetics are expensive for mobile hardware as they create a tons of new assets to show to players. GPU can only hold a 4096*4096 spritesheet which correspond basically to 6 different characters with 5 animations each for a 2d game. It's not a lot...
Spritesheet swaping is expensive in CPU time as it makes a new draw call.
So the optimization part of displaying many different assets is an important task I don't want to focus on right now. Additionally I have to design the new assets. It seems to be a late solution when the game is already profitable and monetized... Or when you have 10s of thousands in investment. Paying for beeing served in priority is quite fair. In our society, time is money and you can pay for bypass queues. It not makes the game a pay to win but a pay to play/not wait. It's fair for everyone. I don't really like when games make players paying without offering them a significative advantage. Additionally, for games only based on gameplay it could work. But for game with economy it doesn't click as if you don't have a white market, you will see a black market appear. |
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Glad I was able to give you an idea, thanks for explaining. It’s cool to learn a little crash course on this.
Good luck!