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by jessriedel
2362 days ago
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Now that computers can be cheaply trained to play chess at greater than human skill level without any pre-existing knowledge of the game, has anyone looked at the question of whether the rules of chess are optimal or non-optimal under some measure of interestingness and simplicity? Like, there was some evolutionary pressure on the rules of chess to be simple and yet yield interesting games in the early days before the rules had solidified. It's now possible to take an arbitrary chess rules variant and cheaply train a machine to be (with high confidence) at least as good as a grand master would be in the universe where those rules had persisted for a thousand years. Are there better rules out there? |
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[1] https://news.ycombinator.com/item?id=21789224