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by wizzwizz4 2362 days ago
It's a two-player turn-based perfect information game. You've got five possible moves, four of which are "in play" (two each), and one of which is not. One player picks one of their cards, moves one of their pawns according to one of the card's possible destination squares, then swaps the card they just used with the "out of play" one.

You win if you take your opponent's "king pawn", or move your "king pawn" onto the enemy's vacated throne. All other pawns are disposable, as in Chess. The throne (and king pawn starting location) is in the middle of a side of the 5x5 board, opposite the enemy's throne, with two normal pawns either side of it to cover the entire edge. The king pawn has no superpowers.

1 comments

That's a good synopsis of the rules.

Here's an attempt at the implications this has. It's pretty hard to lose by having your King captured, so at least at my level, what can decide games is how safely gets their king further during the inevitable large trading of pawns that happens in the middle.