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by shinymark 2368 days ago
Regarding suggestions for alternatives to Jenkins I’m curious if anyone has any for game dev use cases.

We use Jenkins now and build for PCs, consoles, and mobile. Almost all of our builds must be on Windows. Some builds require GPUs. Builds require things like specific versions of Unity, Unreal, or a console SDK. Many builds result in build artifacts in the multiple gigabytes which we then want to efficiently copy to e.g. a QA person’s console dev kit on our local network.

For all these reasons we’ve setup our own Jenkins deployment onsite at our office on bare metal. But I’m curious if any of the newer services or technologies might be useful for us.

1 comments

I'd like to know more about your setup.

We're a small startup building infrastructure for developers. We do address problems like what you describe: enforcement of the exact library version requirements for each codebase, reduction of artifact egress costs, integration into the Jenkins workflow as well as into IDE for devs and QA, and more.

We've been looking for game devs who'd be interested in what we're doing. Please reach out if you're interested.