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by drewwwwww
2362 days ago
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i have a pet theory that matchmaking in team games, and the destruction of “placefulness“ in-game, has contributed to the widespread experience of increased toxicity in these communities. it’s magnified the online disinhibition effect, as the consequences are now even more diffuse. probably the same percentage of jerks, but you can’t get your friend who runs the server to ban them. discord servers seem to have filled the niche, to some extent, as each server can develop its own norms. i’m hoping that OW2 takes the opportunity to address this design problem in-game, via guilds, clans, or tournaments, something along those lines. |
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