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by CWuestefeld
2359 days ago
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I'm not sure if you're wrong, but it's not at all clear that you're right. By having a real used market, there are two opposite effects on the new market: 1) Obviously, having more choices (viz purchase of a used copy) tends to pull prices down. 2) But less obviously, the knowledge that one can sell the game when complete means that a buyer would be willing to pay more up front. That is, today they pay $X new, and that represents the total investment. But with resale, they pay $X' up front, but later recover $Y later when they sell it. The question is what is the equilibrium between these two countervailing forces? |
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Either doing this is dirt cheap (say less than $1). If it is not dirt cheap, then it means that the game must depreciate hundreds of dollars per year. Which means the starting price must be like $1000.
People wont pay $1000 for a game, so the second case is impossible. Hence, it means that it will be dirt cheap to buy-play-sell. This may be a big threat to the current model.