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by ljm 2365 days ago
> One of the bottom squares contain a mine, but it's impossible to say which one. You have to select one of them. But according to what I just said, that would mean certain death! I wanted the game to be cruel, but now it's unwinnable.

If it's not stalemate, haven't you won at that point? The tiles are practically in a state of quantum superposition where they are both safe and unsafe at the same time. You can't know without observing.

Except... the game rules say they're both mines if they're uncertain (in that version of the game), so the player has won because the game has been backed into a corner.

If there's a way to make that situation truly unpredictable, I'd be amazed. For example, if it was networked and another player worked a similar board, but they clicked one of the same tiles. So your clicking of a tile is the observation of what happened in someone else's game as opposed to a random calculation or game logic.

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> So I'll modify the idea a bit and say you are allowed to guess, but only if there are no safe squares left. This way, the game will be cruel, but fair.

That's not quite the same though. The computer's rolling a dice on that one. My thinking was that the final state comes from a random player at the other side of the world.
The computer doesn't roll a dice, it makes whichever option you select the safe one - taking all the chance out of the game.