|
|
|
|
|
by pjmlp
2368 days ago
|
|
Except almost all major APIs, even from those days (e.g. Glide, QuickDraw 3D, Warp3D) used structs to contain state, instead of a global state machine. Had not been for miniGL and Quake, and GL would have had other relevance in history. |
|