I don't have high hopes for something designed by committee.
The Chromium team are experimenting with Low-latency (desynchronized) canvas, although I haven't been able to measure any differences in latency, the only difference is that desyncronization will cause some render issues.
I guess latency is a "full stack" problem where you have to design everything with low latency in mind. eg. keyboard, keyboard driver, render framework, gfx driver, and screen.
The Chromium team are experimenting with Low-latency (desynchronized) canvas, although I haven't been able to measure any differences in latency, the only difference is that desyncronization will cause some render issues.
I guess latency is a "full stack" problem where you have to design everything with low latency in mind. eg. keyboard, keyboard driver, render framework, gfx driver, and screen.
Here's an interesting article: https://danluu.com/input-lag/