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by matthewcanty 2372 days ago
I would also add that I get a little ticked off when I have to adjust my password manager's defaults - in this case reducing from 64 to 32 characters.

In the past I have very-often stopped exploring a new thing at this point but this time I am continuing! Looks great and I also eagerly await more details of it's implementation.

5 comments

Honestly, thanks for the feedback. I never realized / got feedback that players would indeed use a password manager for a game like mine. "It's just a game!" is not the best defense here and the workflow of getting an external password into the game afterwards is also pretty subpar. I'll need to think on this for a good solution.
When you use a password manager, you use it for everything has a password.
How often do you run into trouble with 64 length?

For one password manager, my default length was 16 and at the time I ran into a sites few sites that restricted it to 12 or 14.

Is this less common these days?

Sure, sorry about the password blues. Let me know what you want to hear implementation-wise and I'll get on it after streaming!
"What should service providers do?": https://tomssl.com/2016/10/21/a-sensible-password-strategy/

This is a pretty straightforward set of expectations which should solve most issues.

The inability to use even password manager's keyboard has forced me (and probably more people) to use much weaker passwords then usual. Also, the 32 chars limit...

Thanks for the game.

64 character password: overkill, much?
Do you pay for your passwords by the character or something?
Good point, well made