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by TomasSedovic
2379 days ago
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This comment feels like a bit of a non-sequitor, but I agree. Cogmind is amazing, my own roguelike is quite abstract and a lot of the ones that really gripped me are not yer classic orcs and trolls. If this is the reaction to the theme in the Rust tutorial that the original post talks about, that's because it's basically a port of the classic Python+libtcod one. It implements the same game, but walks the reader through doing it in Rust. I (not OP but the author of the article and the Rust tut) wanted to use the same game & structure so folks can compare and contrast. A lot of folks are coming from Python or are familiar with libtcod. Plus it's trained generations of RL devs for better or worse. If you do want to see roguelike creators experimenting, check out the annual Seven Day Roguelike Challenge[1]. Lots of absolutely amazing stuff keeps coming out of that, including most of my favourites. [1]: http://www.roguebasin.com/index.php?title=Seven_Day_Roguelik... |
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