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by TomasSedovic
2382 days ago
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For what ever it's worth, anyone looking into starting a roguelike in Rust would probably do much better by folloving the The Bracket link above. In addition to it being a pure Rust library (which does make a difference when you get started, but also when you try to distribute your game) it compiles to WebAssembly as well meaning you can use the same code to produce a game that runs on the desktop and the web. And the tutorial covers much more ground as well, including ECS for those interested. And finally, both the tutorial and tcod-rs are barely maintained anymore. I try to address questions/fix serious issues from time to time, but the chances of this seeing any significant developments in the future are very slim. The RLTK stuff is actively maintained and developed. (I'm not the OP, but I did write the linked post, the tutorial -- which is based on the classic Python+libtcod one as well as started tcod-rs) |
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