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by ohadpr
2379 days ago
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"Marching Cubes remains the most widely cited visualization algorithm ever". It's an awesome algorithm that takes an isosurface (imagine a 3D map of weights) and generates a polygonal mesh. This algo was heavily used in the demoscene and often referred to as 'meta balls'. Video of animated isosurface rendered with marching cubes: https://youtu.be/PbH1TlnDYvo |
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No. It is used to implement 'meta balls' effect sometimes. But the two terms are not synonymous. From my experience it's more common to see meta balls implemented with raytracing or some screen-space techniques.