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by joshumax
2382 days ago
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I was only around at Codeweavers for a part of this huge undertaking, and only contributed a small part of the 32-on-64 MacOS patchset, but I must say this was one of the most impressive feats I've seen coordinated using mainly nothing but email and IRC for communication. Everything from thunking layers to calling conventions to inline assembly in the Wine codebase had to be redesigned for this release of Wine; an absolutely massive proposition. Ideas such as dynamic binary translation and running Win32 executables in the MacOS hypervisor framework were considered, and some ideas I tried while hacking Wine gave me insight into other projects I hack on such as Qemu and LLVM. In short; props to everyone who worked on this! It was a long time in the process! |
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I've got their OSX version as well. There was a day where I needed Visio at work, and that would let me launch a Windows bottle. Funny enough, it also ran quite a few steam games... back before there were solid OSX ports for what I'd play.