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by rockostrich 2373 days ago
>Their bottleneck is engineer hours, not dollars.

Their bottleneck was software being able to scale past a hard stop. I guess having a known breaking point of scalability is a good thing? But building things in a way where you either have to overhaul your development runtime or not be able to scale past a certain point is pretty terrible.

It seems like the only reason they did this was because they really felt the pain of it from the business and dev side and they were lucky enough that they had traffic spikes to raise these issues. If they had more consistent day-to-day traffic then this would have just hit a breaking point one day and they would've been fucked until it was fixed.