That way I was compatible with games and most other things without having to deal with increased memory usage and compatibility hacks.
The idea is to expose the 64-bit instruction set and registers, but keep memory and pointers per-process 32-bit as most apps use less than 4 GB of memory.
The idea is to expose the 64-bit instruction set and registers, but keep memory and pointers per-process 32-bit as most apps use less than 4 GB of memory.