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by gnode
2379 days ago
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I don't see how this is any more against network neutrality than regional mirrors / CDNs. This is an optimisation which can be made by the game developer / host, where the alternative would be prioritisation by the ISP, which would go against net neutrality. |
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I actually think the problem this is meant to solve is an example of why, from a purely pragmatic sense, net neutrality is effectively impossible to deliver at scale. Someone has to eat the costs somewhere, and the publishers are the ones who benefit the most financially.