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by rehasu
2384 days ago
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The problem for game libraries in general is that game dev lives in c++ world and c++ is awful for libraries. Most c++ devs I know would rather start writing a program by defining string than by learning to handle proper library management tooling. I'm not an expert so I'm not sure if it's just a culture thing or if there are inherent features in the language that make library usage hard, but yeah. That's that. |
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C is easier in this regard just because the language evolves so slowly that even though the build and library systems are bad, theyre a known bad that people can work around. No such luck with C++, where its bad and ever changing.