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by apk-d 2383 days ago
There's usually trade-offs when it comes up to those highly optimized libraries. Utf8json doesn't have nearly as many features as more universal serializers. HyperLinq requires you to write boilerplate code for each custom collection you wish to support, and won't work on AOT platforms (such as Unity targeting the IL2CPP runtime, which happens to be the use case that would actually heavily benefit from such optimization).