|
|
|
|
|
by YeGoblynQueenne
2388 days ago
|
|
Thanks for your patience but this is still confusing. It's clear from your
explanation that the moves and end-game states are given at the start of
learning (now that you mention it, I remember the bit about illegal actions
leading to a game loss). So training does not start from scratch without
knowing anything about the game. The system knows what moves are _legal_ (not
just possible) and it knows when the game ends, and how to score it. I don't
see how this supports the claim of "no rules". I appreciate that someone explaiend this to you at some point but I'm going
with what I've read in some of the published papers and the ones I've read
really leave a lot to the imagination. That is no way to present and support
such big claims as "no rules", "no hands", especially when this is the central
claim in a paper. Why fudge this so much when it's such an important aspect of
the whole contribution? [1] You (general you) make a claim? Support the claim. I didn't get what you mean about logic programming? Where does that come in? ________________ [1] Oh, I know why. It's the whole silly game with machine learning publications
where they never tell you everything and you have to figure it out yourself.
Well I like to play the other game, where I call bullshit unless it's
explained clearly. In the paper. Not on Twitter and not by kind colleagues. Silly games don't advance the science though. |
|