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by coscreen
2393 days ago
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Thanks for the question. It was honestly a close call and we knew we couldn't do both at the same time (this is a side project). The reasons where: 1. Our personal devices were Macs at the time we started. 2. We felt that the first use case for CoScreen would be agile developers who collaborate with UX designers. The latter seemed to mainly use Macs (https://austinknight.com/writing/designers-prefer-macs) while the former are mixed e.g. also depending on the region. In the SF Bay Area Macs quite popular among developers so we ran with it. In any case, we hope to be able to support all 3 OSes soon. For that reason CoScreen was built 95% in a platform-agnostic way (nwjs) so we're optimistic. |
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I would’ve thought that’s too much for typical (laptop) cpus but have to admit I never tried this