> It's not meant to be a simulation that's actually accurate.
Most computer simulations aren't. That doesn't mean they aren't accurate enough for some real world applications anyways. Take the fluid simulation in blender for example: It was designed for visual effects, not for sea defence simulations. It works really quite nicely for both however.
You sure? It sounds like it could be useful for capturing a variety of thermodynamic phenomena provided that you capture the chemistry properly (the stuff about changing elasticity and material properties is really a simplified model of the chemistry, i think)
I’m surprised they get realistic browning. In real life that’s caused by the Maillard reaction. They did not mention this in the video. I wonder it they specifically modeled this process, or if the behavior emerges from their other chemical models.
The paper says that "coloring is based on temperature". I think what they mean is that the coloring of each point is determined by the peak temperature that has been reached by that point. (Which seems perfectly appropriate for the intended application to visual effects.)
Most computer simulations aren't. That doesn't mean they aren't accurate enough for some real world applications anyways. Take the fluid simulation in blender for example: It was designed for visual effects, not for sea defence simulations. It works really quite nicely for both however.