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by carapace
2399 days ago
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I find the biggest challenge with these kinds of logic puzzles is in translating from the English (or other human language) into symbolic logic. It's not well-documented and bug-prone. Er, (not well-documented) /\ bug-prone. Not (not (well-documented /\ bug-prone)). Like the famous Two Guardians riddle: one always lies, the other always tells the truth, you get one question, etc. There's a translation that starts "You have a wire and a NOT gate..." in which the puzzle becomes blindingly obvious. (Details omitted so as not to spoil the puzzle for anyone.) Once you have developed a facility with the special jargon of logic puzzles and know Prolog, I've found that, while some puzzles become boring ( https://swish.swi-prolog.org/p/Boring%20Sudoku.swinb ), many are still interesting as an art form, much like le demo scene you could imaging puzzle scene and not be too far off metaphorically. |
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