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by friendlybus
2395 days ago
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You can't solve the input latency problem. You could move the input code into a super low quality game that runs on the thin client and validate the actions on the server. You could remap the high res streamed data onto the low res game client. But then you are just moving the lag from input to the updating the game world. If you could solve the latency problem, multiplayer games wouldn't suck so much. Even super local servers with 22ms ping are one and a half frames of game rendering late for the round trip. |
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