|
|
|
|
|
by nhannah
5612 days ago
|
|
This is really excellent insight. I think we are going to build one game first to see how our development and success rate go and if there is any traction there we will look toward an incubator. I feel like being involved with incubators such as YC gives a sense of legitimacy that would allow us to build games for larger companies or license material that would otherwise be unavailable to us as a startup. I am not familiar with licensing though so I could be wrong. |
|
The second biggest issue with licensing is dealing with the people you're licensing from, who are rightly concerned about the impact of your game on their brand.
Third biggest issue is the legal fees - you'll need a lawyer who knows their way around such contracts.
I've got no idea whether Y Combinator's reputation would help with content licensing or not.