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by RugnirViking 2403 days ago
You've hit upon the fundamental difficulty in game ai design. It's trivial to make an AI execute strategies perfectly (in most games). The trick (and the significant difficulty) lies in making it not perfect, but in a way that is humanlike, or at least makes sense.

If a solution to make AIs function at human levels, for example a built-in delay between seeing a player and say, shooting at them, becomes noticable, it cheapens the experience for the player significantly.

1 comments

An old quote sums it up perfectly for me: “The job of game AI is not to win, but to lose in an entertaining manner.”
yes, this. I love this.