|
|
|
|
|
by jvanderbot
2401 days ago
|
|
That is a shame. But Fallout 2 had ... zero dynamic content? It was absolutely the same scripted events and environments every time, with the exception of random encounters, which I never prioritized "farming". New Vegas was a special beast, with its myraid choices and great writing. I will have to replay that. But FO4 on survival mode is a great experience, with plenty of danger and tradeoffs, and so much that I literally cannot do everything (I fail quests just due to lack of fast travel sometimes). And for that, I can thank Bethesda for a new kind of "more real" fallout experience. |
|
This is true, but the reason why Fallout 2 is considered great (and why so is New Vegas), was in number possible paths that player can take during gameplay. Writing in those games was all about presenting gray and grayer dilemmas to the player and leaving it up to them to follow quest lines for either of those.
It was rarely things like "take the lost kitten from a tree or set the tree on fire" types of "good and evil" pseudo-dilemmas that end with player being a paragon of justice or chaotic evil, something that keeps plaguing role-playing games to this day.