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by BPO_Quickdraw 5615 days ago
iamwil: "My first inclination was, "but of course you need the splats where the rain drop line ends! How would it make sense otherwise?""

Exactly, I think that's default programmer-logic. "If there's a drop, it must have a splat." I used to do some programming but I'm more of an artist than a progger so I figure writing about little artsy tricks like that might help other devs out. It can be rough trying to fit cool stuff onto tiny phones haha

Luc: I'm a pixel artist at heart so I love color cycling, but ya, appearing in front of another layer blows it up. Also these days I don't think iPhone games use palettes much...I know older cel phones needed them, but for iPhone I seem to be able to get away with just using big ol' .PNGs with no palettes (which rules, 'cause I can get anti-aliased edges).

- Quickdraw

1 comments

It's also interesting just from a project management point of view, or anyone doing a startup, imo. Good blog!
Thanks! I'm trying to cover the stuff that surrounds game dev, managing my time, keeping track of expenses, marketing the game, etc. 'cause I think that stuff gets glossed over a lot.

Like I'll be posting my financials for the month soon, even though I know they're going to be negative since my game isn't out yet haha But it's the principle of the thing, getting into the habit of keeping accurate records.

Glad you like the blog! I'm shooting for daily-esque updates so pop in again in a couple days!

- Quickdraw