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by b1gtuna 2409 days ago
I suppose I should've provided more context. My build usually takes a few minutes only during the day, as the changes are small and they are broken into multiple packages / units. Once or twice a week, some changes trigger chain reaction and takes 4+ hours to build. This is painful because it eats up chunk of my productivity. And perhaps once a week, I build from scratch just to prove everything still can be built from scratch.
2 comments

Just in case you aren't aware of it, "ccache" helps with this, and you might find it trustworthy enough for your typical weekly rebuild.
ccache has been huge for me -- can't recommend it enough. The next big win for me was externing common templates into its own translation unit: http://gameangst.com/?p=246

It's a cool little trick few people seem to know.

I read the article, but I'm still a little confused. Do you put common std templates into their own translation unit, or are you putting only your own user-defined templates into their own translation unit?
Both, although most of the heavy ones in my projects are from the application-layer/user-defined.

having strings with common vector/map/unordered_map/set/unordered_set template specializations help a bit (i.e basic_string<char>, uint64_t int64_t, int and uint)

My methodology wasn't very scientific: when I found a template being specialized at a low-level, I added it to my list. another heuristic is anything that templates off of std::string (basic_string<char>), char, uint64_t int64_t, int and uint are all pretty good candidates as the likelyhood of them being reused everywhere is high.

Are you building like FPGA bitstreams or something? 4 hours seems insanely long for software unless it is literally millions upon millions of lines of code
Maybe he #included boost.
Maybe it's an aggressively optimizing and correctness-checking C++ compiler. GCC, clang can take a long time depending on complexity of code and flags provided.
I've built bitstreams, but these days I build software for consumer electronics with screens running ARM Linux.