I think C++ might be a better choice if you don't care so much about correct results from your computations. I think there are certainly some scenarios where this is the case.
> Rust is very deliberately designed to address safety and correctness issues that exist in a style of programming that's just completely orthogonal to what I do.
My reasoning is: If rust addresses correctness issues that C++ does not, then it is more likely that rust programs produce correct computing results than C++ programs on average. But this is just an assumption and I might be wrong.
> This does not sound nice at all.
Ah that's true, sorry for that, I should have expressed it in a different (nicer) way.
Since you quoted me, I'd like to clarify my statement. When I said:
> Rust is very deliberately designed to address safety and correctness issues that exist in a style of programming that's just completely orthogonal to what I do.
this doesn't in any way imply that Rust addresses correctness issues that all C++ code is subject to. Rather, Rust addresses correctness issues that are endemic in particular kinds of C++ code, which is qualitatively different from the code I find myself writing (probably much more due to domain specifics than any personal skill). Therefore, in that context, I don't see much reason to believe Rust will on average produce better results than C++ in terms of correctness, even though it might very well do so in a different context (like the context it was actually designed for).
That being said, I obviously do care about correctness. If I had reason to believe that Rust will on average lead to satisfactorily correct code with less effort than it would take me to achieve the same level of correctness in C++, absent any other major contraindications I would switch languages. Personally, I would be rather happy to switch away from C++ - unfortunately, most alternatives so far look considerably worse given the specific context I operate in.
Rust has a lot of correctness features that are useful, and some not related to memory safety, for example 3 that come to mind:
options and results instead of null pointer or using bit flags to indicate invalid states (a recent sudo exploit would not have happened in a language with option types)
everything is an expression so you do not have to create uninitialized variables and then set them later inside a switch or if statement.
much less (no?) undefined behavior
for someone working in a particular C++ niche who has developed strategies to avoid all of these problems already, then switching to Rust certainly may not be worth the cost involved in learning something new, but if you were to start from scratch and pick one of the two languages, there might be good reasons to pick Rust for the same task.
You can have options and results in C++ if you like (I sometimes use custom result types, and I certainly don't use exceptions), but there's no language-level support for them and that's valuable, I agree. Not sure I understand the second point (I don't have to create uninitialized variables in C++, though I may sometimes want to). As for undefined behavior, I don't personally view that as an issue at all for the most part. I write code for a specific set of compilers running on a specific set of hardware, not an abstract standard. The behavior is what the compiler does (or rather, what I cause it to do) and there's nothing undefined or arbitrary about that.
Anyway, I agree that some aspects of Rust unrelated to memory safety are good for correctness. Unfortunately, I can't pick languages in a vacuum, so I have to weigh that against things like GPGPU support (first rate vs. non-existent), tooling quality (particularly profilers), library support (Eigen alone is worth quite a lot) and other factors. If I could ignore all of those real world issues and just choose the better language, I don't know if I would choose Rust, but it would certainly have a decent shot.
> You can have options and results in C++ if you like (I sometimes use custom result types, and I certainly don't use exceptions)
It's not really practical because C++ has no true sum types. You can emulate them with a Java-style visitor pattern but that carries an immense code overhead.